
“I watch a lot of horror,” Schofield says. Inspiration, meanwhile, comes from many places, including film. “If they affect me, you know they’re going to affect players.” “But nowadays, you can put rust on it or have water dripping out of things, and the player is like, ‘I don’t have any idea what that thing is, but man, does it look real.’ It’s grounding the science fiction.” “The realism helps the science fiction side, which a lot of times people don’t believe,” Schofield says. But one of the most important things is how much more detail they can put in the world. That includes having more believable alien monsters, more immersive sound design, and being able to throw a lot more visual effects on screen. Instead, the current state of consoles and PCs means his team can craft a more believable world - something that’s particularly important for horror. “We’re already 3D, so it’s not like it’s going to change the gameplay all of a sudden,” Schofield says. The big difference this time around, he says, is the technology, though it hasn’t changed everything. So I got a little more open to the idea the further we got into development.”


I didn’t want to just cut everything out. “But after a while, I’m like: I don’t want a HUD, so is that copying Dead Space? I want him to have a stomp - is that copying Dead Space? Maybe. “In the beginning, I would be like, ‘Oh no, that’s Dead Space,’” he explains.

So I thought, ‘Let’s see if we can bring it back.’” I don’t see a lot of movies that are sci-fi horror because they’re so expensive to make. “I think of it kind of like Ridley Scott he did Alien and then came back to do Prometheus. “I just wanted to tell a different story,” he says. (It was lovingly referred to as the “Schofield cut.”) Schofield says he’s been looking to get back into horror for a while, and the urge grew stronger while working on the zombies mode for Call of Duty. The game - which is being developed by Striking Distance Studios, a new team under the umbrella of PUBG company Krafton - was first announced in 2020, and last week, a gruesome new trailer was unveiled at Summer Game Fest. “And while I was drawing, I was coming up with ideas.” He came back with a 40-page book that would ultimately turn into his return to the survival horror genre: a game called The Callisto Protocol. “I would go out there and draw,” he says.
THE CALLISTO PROTOCOL. SERIES
The game designer, best known as the creator of the seminal sci-fi horror series Dead Space, decided to head out to the desert in Arizona for a little R&R - which for him meant coming up with lots of new game concepts. Schofield has promised that there are several announcements to come relating to the game.When Glen Schofield left Call of Duty developer Sledgehammer Games back in 2018, he needed a break. There’s still no exact release date for The Callisto Protocol, but the game is currently set to be released in 2022. Duhamel has previously lent his voice to the Call of Duty series, where he played William Pierson in Call of Duty: WWII. The game recently confirmed that Transformers actor Josh Duhamel will be playing the game’s protagonist, Jacob Lee.

Schofield was the executive producer on the original Dead Space, which means he brings some serious survival horror prestige to the studio. The Callisto Protocol appears to be set in a prison colony on the titular moon of Jupiter, with prisoners attempting to survive an outbreak of some kind of body-morphing and controlling infestation. The connection was thanks to Striking Distance Studios being owned by Krafton, the parent company of PUBG: Battlegrounds. And that was in a show in which Sephiroth skewered Mario. The fact that The Callisto Protocol – a futuristic single-player survival horror game – was planned to be set in the same universe as PUBG – a sort-of modern day multiplayer battle royale game – was one of the strangest pieces of news to arise from the 2020 Game Awards showcase. “PUBG is awesome, & we will still have little surprises for fans, but TCP is its own world, story and universe.” “It was originally part of the PUBG timeline, but grew into its own world,” Schofield wrote. PUBG is awesome, &we will still have little surprises for fans, but TCP is its own world, story and universe. It was originally part of the PUBG timeline, but grew into its own world. It no longer takes place in the PUBG Universe. Schofield did note that the game may include a few nods to PUBG, but that the story of Callisto Protocol won’t link directly in any manner.įYI is its own story and world. The news of the separation was abruptly announced by Striking Distance Studios CEO Glen Schofield on Twitter yesterday. Upcoming sci-fi survival horror game The Callisto Protocol has lost its connection to the PUBG universe.
